{"id":1135076,"date":"2025-03-24T09:06:33","date_gmt":"2025-03-24T16:06:33","guid":{"rendered":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/?post_type=msr-research-item&#038;p=1135076"},"modified":"2025-03-24T09:06:33","modified_gmt":"2025-03-24T16:06:33","slug":"sonora-human-ai-co-creation-of-3d-audio-worlds-and-its-impact-on-anxiety-and-cognitive-load","status":"publish","type":"msr-research-item","link":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/publication\/sonora-human-ai-co-creation-of-3d-audio-worlds-and-its-impact-on-anxiety-and-cognitive-load\/","title":{"rendered":"Sonora: Human-AI Co-Creation of 3D Audio Worlds and its Impact on Anxiety and Cognitive Load"},"content":{"rendered":"<p>Soundscapes are widely used for relaxation, but their potential for personalized, navigable experiences remains under-explored. To address this, we developed Sonora, an AI tool that enables real-time generation of synthetic, spatialized soundscapes, allowing users to navigate immersive auditory environments and customize soundscapes using voice commands. Sonora&#8217;s architecture integrates audio diffusion models and LLMs within Unity. A between-subjects study with 32 participants investigated its effects on anxiety and user experience, compared to a control condition involving passive listening to a soundscape. Participants who interacted with Sonora reported higher entertainment than the control group. A positive correlation was found between state anxiety and user requests for Sonora, suggesting anxious users engaged more. Participants with moderate to high trait anxiety experienced significant reductions in state anxiety across both conditions, with no significant difference in cognitive load. Our findings highlight Sonora&#8217;s potential to promote relaxation, emphasizing the value of personalized experiences for mental health.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Soundscapes are widely used for relaxation, but their potential for personalized, navigable experiences remains under-explored. To address this, we developed Sonora, an AI tool that enables real-time generation of synthetic, spatialized soundscapes, allowing users to navigate immersive auditory environments and customize soundscapes using voice commands. Sonora&#8217;s architecture integrates audio diffusion models and LLMs within Unity. [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"","msr_conference_name":"CHI 2025","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"","msr_other_contributors":"","msr_speaker":"","msr_award":"","msr_affiliation":"","msr_institution":"","msr_host":"","msr_version":"","msr_duration":"","msr_original_fields_of_study":"","msr_release_tracker_id":"","msr_s2_match_type":"","msr_citation_count_updated":"","msr_published_date":"2025-4-30","msr_highlight_text":"","msr_notes":"","msr_longbiography":"","msr_publicationurl":"","msr_external_url":"","msr_secondary_video_url":"","msr_conference_url":"https:\/\/programs.sigchi.org\/chi\/2025\/","msr_journal_url":"","msr_s2_pdf_url":"","msr_year":0,"msr_citation_count":0,"msr_influential_citations":0,"msr_reference_count":0,"msr_s2_match_confidence":0,"msr_microsoftintellectualproperty":true,"msr_s2_open_access":false,"msr_s2_author_ids":[],"msr_pub_ids":[],"msr_hide_image_in_river":null,"footnotes":""},"msr-research-highlight":[],"research-area":[13556,13554],"msr-publication-type":[193716],"msr-publisher":[],"msr-focus-area":[],"msr-locale":[268875],"msr-post-option":[269148,269142],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-1135076","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-artificial-intelligence","msr-research-area-human-computer-interaction","msr-locale-en_us","msr-post-option-approved-for-river","msr-post-option-include-in-river"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2025-4-30","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"url","viewUrl":"false","id":"false","title":"https:\/\/programs.sigchi.org\/chi\/2025\/program\/content\/189494","label_id":"243109","label":0}],"msr_related_uploader":"","msr_citation_count":0,"msr_citation_count_updated":"","msr_s2_paper_id":"","msr_influential_citations":0,"msr_reference_count":0,"msr_arxiv_id":"","msr_s2_author_ids":[],"msr_s2_open_access":false,"msr_s2_pdf_url":null,"msr_attachments":[],"msr-author-ordering":[{"type":"text","value":"Fernanda De La Torre","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Javier Hernandez","user_id":38413,"rest_url":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Javier Hernandez"},{"type":"user_nicename","value":"Andy Wilson","user_id":31159,"rest_url":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Andy Wilson"},{"type":"user_nicename","value":"Judith Amores","user_id":42003,"rest_url":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Judith Amores"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[1134700],"msr_group":[],"msr_project":[1150522,1136279,1030176],"publication":[],"video":[],"msr-tool":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":1150522,"post_title":"Digital Empathy for Everyday AI","post_name":"digital-empathy-for-everyday-ai","post_type":"msr-project","post_date":"2025-09-30 06:43:13","post_modified":"2025-12-10 14:36:01","post_status":"publish","permalink":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/project\/digital-empathy-for-everyday-ai\/","post_excerpt":"Designing empathic interactions for helpful, human-centered AI As AI agents become woven into everyday life, from education and healthcare to customer support and productivity tools, we face a basic question. How should these systems understand and respond to us. We see digital empathy as an increasingly relevant idea driving the next wave of AI agent optimization. However, empathy is traditionally a human capacity that focuses on understanding and feeling another person\u2019s experience from within their&hellip;","_links":{"self":[{"href":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/1150522"}]}},{"ID":1136279,"post_title":"Sonora: Human-AI Co-Creation of 3D Audio Worlds","post_name":"sonora","post_type":"msr-project","post_date":"2025-04-15 09:39:48","post_modified":"2025-05-01 19:21:43","post_status":"publish","permalink":"https:\/\/newed.any0.dpdns.org\/en-us\/research\/project\/sonora\/","post_excerpt":"Sonora is a novel AI-powered system developed by Microsoft Research that enables real-time, voice-driven creation and navigation of immersive 3D audio environments. Designed to promote relaxation and reduce anxiety, Sonora blends cutting-edge AI technologies\u2014including large language models (LLMs), audio diffusion models, and Unity3D game engine integration\u2014to offer deeply personalized and interactive soundscapes. 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The&nbsp;Speaking the world into existence&nbsp;research effort aims to apply the recent progress in large language models to prompt-based creation of interactive 3d scenes. 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